what I can do for you
As a product designer, I create thoughtful, user-centred interfaces that balances clear visual storytelling while aligning with business goals and enhancing the overall digital experience.
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
Discover My Journey in Design
I'm a final-year Interaction Design student at The University of Sydney.
My passion for design comes from curiosity. Understanding the way people think, act and feel when they navigate the world they are in, and designing experiences that help them feel more informed, connected and in control.
Outside of design, my experience in growth, marketing and university communities has made me someone who isn't afraid to put ideas into the world, talk to people, and learn what makes them care. It's shaped me into a designer who is people-driven, proactive and always curious enough to ask why.
Growth & Marketing Intern
WOLFX
2026 - Present
Growth & Marketing Intern
WOLFX
2026 - Present
Growth & Marketing Intern
WOLFX
2026 - Present
Interaction Design Student
USYD
2024 - Present
Interaction Design Student
USYD
2024 - Present
Interaction Design Student
USYD
2024 - Present
My Tech Stack
I build with intention, using the right tools to match each stage of the design process. Every tool I use supports how I think, create, and solve problems.

Figma
Where I bring ideas to life, from rough wireframes to polished prototypes.

Canva
My go-to for quickly creating a story that gets across to various stakeholders easily

HTML
The foundation of my web projects, structuring content for clear and accessible digital experiences.

CSS
Where I bring designs to life through styling, layout, and responsive interfaces.

JavaScript
My tool for adding interactivity, making websites dynamic and engaging.









Designing with Strategy and Creativity
My process blends strategy and creativity to address challenges, craft solutions, and deliver designs that effectively communicate your message.
01.
Research & Strategy
I begin by exploring the project space, diving into user needs, business goals, and relevant context. This research helps me shape a strategic foundation to guide the design process with clarity and intention.
01.
Research & Strategy
I begin by exploring the project space, diving into user needs, business goals, and relevant context. This research helps me shape a strategic foundation to guide the design process with clarity and intention.

02.
Concept & Ideation
At this stage, I generate and sketch out design ideas based on initial insights. By developing wireframes and rough flows, I start shaping potential solutions that connect user needs with project goals.
02.
Concept & Ideation
At this stage, I generate and sketch out design ideas based on initial insights. By developing wireframes and rough flows, I start shaping potential solutions that connect user needs with project goals.

03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
05.
Delivery
Once the design feels polished and functional, I prepare deliverables such as mockups, reports, or presentations, ready for submission, sharing, or showcasing.
05.
Delivery
Once the design feels polished and functional, I prepare deliverables such as mockups, reports, or presentations, ready for submission, sharing, or showcasing.

what I can do for you
As a product designer, I create thoughtful, user-centred interfaces that balances clear visual storytelling while aligning with business goals and enhancing the overall digital experience.
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
Discover My Journey in Design
I'm a final-year Interaction Design student at The University of Sydney.
My passion for design comes from curiosity. Understanding the way people think, act and feel when they navigate the world they are in, and designing experiences that help them feel more informed, connected and in control.
Outside of design, my experience in growth, marketing and university communities has made me someone who isn't afraid to put ideas into the world, talk to people, and learn what makes them care. It's shaped me into a designer who is people-driven, proactive and always curious enough to ask why.
Growth & Marketing Intern
WOLFX
2026 - Present
Growth & Marketing Intern
WOLFX
2026 - Present
Growth & Marketing Intern
WOLFX
2026 - Present
Interaction Design Student
USYD
2024 - Present
Interaction Design Student
USYD
2024 - Present
Interaction Design Student
USYD
2024 - Present
My Tech Stack
I build with intention, using the right tools to match each stage of the design process. Every tool I use supports how I think, create, and solve problems.

Figma
Where I bring ideas to life, from rough wireframes to polished prototypes.

Canva
My go-to for quickly creating a story that gets across to various stakeholders easily

HTML
The foundation of my web projects, structuring content for clear and accessible digital experiences.

CSS
Where I bring designs to life through styling, layout, and responsive interfaces.

JavaScript
My tool for adding interactivity, making websites dynamic and engaging.









Designing with Strategy and Creativity
My process blends strategy and creativity to address challenges, craft solutions, and deliver designs that effectively communicate your message.
01.
Research & Strategy
I begin by exploring the project space, diving into user needs, business goals, and relevant context. This research helps me shape a strategic foundation to guide the design process with clarity and intention.
01.
Research & Strategy
I begin by exploring the project space, diving into user needs, business goals, and relevant context. This research helps me shape a strategic foundation to guide the design process with clarity and intention.

02.
Concept & Ideation
At this stage, I generate and sketch out design ideas based on initial insights. By developing wireframes and rough flows, I start shaping potential solutions that connect user needs with project goals.
02.
Concept & Ideation
At this stage, I generate and sketch out design ideas based on initial insights. By developing wireframes and rough flows, I start shaping potential solutions that connect user needs with project goals.

03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
05.
Delivery
Once the design feels polished and functional, I prepare deliverables such as mockups, reports, or presentations, ready for submission, sharing, or showcasing.
05.
Delivery
Once the design feels polished and functional, I prepare deliverables such as mockups, reports, or presentations, ready for submission, sharing, or showcasing.

what I can do for you
As a product designer, I create thoughtful, user-centred interfaces that balances clear visual storytelling while aligning with business goals and enhancing the overall digital experience.
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
1. DESIGN EXPERIENCES
UX/UI design for web and mobile
User flows and information architecture
Wireframing and interactive prototyping
Design systems and reusable components
2. UNCOVER INSIGHTS
User interviews and qualitative research
Usability testing and evaluation
Affinity mapping and research synthesis
Translating research into actionable design decisions
3. SHAPE COMMUNICATION
Audience-focused copywriting and messaging
Content planning and campaign development
Data visualisation and information design
Visual storytelling across digital channels
4. LEAD & ALIGN
Stakeholder engagement and coordination
Team leadership and project delivery
Growth strategy and community building
Facilitation, presenting and public speaking
Discover My Journey in Design
I'm a final-year Interaction Design student at The University of Sydney.
My passion for design comes from curiosity. Understanding the way people think, act and feel when they navigate the world they are in, and designing experiences that help them feel more informed, connected and in control.
Outside of design, my experience in growth, marketing and university communities has made me someone who isn't afraid to put ideas into the world, talk to people, and learn what makes them care. It's shaped me into a designer who is people-driven, proactive and always curious enough to ask why.
Growth & Marketing Intern
WOLFX
2026 - Present
Growth & Marketing Intern
WOLFX
2026 - Present
Growth & Marketing Intern
WOLFX
2026 - Present
Interaction Design Student
USYD
2024 - Present
Interaction Design Student
USYD
2024 - Present
Interaction Design Student
USYD
2024 - Present
My Tech Stack
I build with intention, using the right tools to match each stage of the design process. Every tool I use supports how I think, create, and solve problems.

Figma
Where I bring ideas to life, from rough wireframes to polished prototypes.

Canva
My go-to for quickly creating a story that gets across to various stakeholders easily

HTML
The foundation of my web projects, structuring content for clear and accessible digital experiences.

CSS
Where I bring designs to life through styling, layout, and responsive interfaces.

JavaScript
My tool for adding interactivity, making websites dynamic and engaging.









Designing with Strategy and Creativity
My process blends strategy and creativity to address challenges, craft solutions, and deliver designs that effectively communicate your message.
01.
Research & Strategy
I begin by exploring the project space, diving into user needs, business goals, and relevant context. This research helps me shape a strategic foundation to guide the design process with clarity and intention.
01.
Research & Strategy
I begin by exploring the project space, diving into user needs, business goals, and relevant context. This research helps me shape a strategic foundation to guide the design process with clarity and intention.

02.
Concept & Ideation
At this stage, I generate and sketch out design ideas based on initial insights. By developing wireframes and rough flows, I start shaping potential solutions that connect user needs with project goals.
02.
Concept & Ideation
At this stage, I generate and sketch out design ideas based on initial insights. By developing wireframes and rough flows, I start shaping potential solutions that connect user needs with project goals.

03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
03.
Feedback & Refinement
Design is iterative. I seek feedback from peers, mentors, and users when possible to better understand how the work resonates. Based on this input, I revise and improve the design for better clarity and alignment.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
04.
Testing & Optimisation
Usability is key, so I test designs for functionality, accessibility, and overall experience. This phase allows me to identify areas for improvement and make thoughtful adjustments.
05.
Delivery
Once the design feels polished and functional, I prepare deliverables such as mockups, reports, or presentations, ready for submission, sharing, or showcasing.
05.
Delivery
Once the design feels polished and functional, I prepare deliverables such as mockups, reports, or presentations, ready for submission, sharing, or showcasing.
